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 Modern Warfare 2: U.K. PC Sales Lagging Way Behind

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PostSubject: Modern Warfare 2: U.K. PC Sales Lagging Way Behind   Tue Nov 17, 2009 7:47 am

Modern Warfare 2: U.K. PC Sales Lagging Way Behind
Nov 16, 2009 at 6:53 PM - Andrew Burnes - 27 Comments
1.78 million copies sold in the U.K., but of those only 53,400 (3%) are in the hands of PC gamers, making Modern Warfare 2 PC a pretty dismal failure:

As expected, the Xbox 360 version was the best seller with over one million sales on its own and GBP 38.5 million in revenues, a number which was also more than last week's entire total for the UK games market.

Only the controversial PC version of the game could be considered a disappointment, entering at only number five in the individual formats chart. The PC version accounted for just three per cent of overall sales, compared to 57 per cent for the 360 and 40 per cent for the PlayStation 3.

Using these percentages, PlayStation 3 sales can be estimated at 712,000 units (with GBP 27 million in revenues) and the PC at 53,400 units.

Steam sales may be through the roof, but we'll never know - Valve refuses to release figures.
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PostSubject: Re: Modern Warfare 2: U.K. PC Sales Lagging Way Behind   Tue Nov 17, 2009 8:01 am

nice post! ima borrow it and post it on our forums Wink
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PostSubject: Re: Modern Warfare 2: U.K. PC Sales Lagging Way Behind   Tue Nov 17, 2009 10:24 pm

Written by jockyitch
Tuesday, 17 November 2009
Dollars, cents and loose ends. What is a bank teller eating plums, for $20 Alex?

Um...no. Just a few random stories all tied together by the greenback:

1. Gameplanet in New Zealand is reporting something we suspected for some time:

Source - thanks [ESWAT] Kougam

Activision financial executive Thomas Tippl has said that there are plans to begin charging Call of Duty users for online services.

“It's definitely an aspiration that we see potential in, particularly as we look at different business models to monetise the online gameplay,” Tippl was overheard saying by IGN. “There's good knowledge exchange happening between the Blizzard folks and our online guys.

“We have great experience also on Call of Duty with the success we had on Xbox Live and PlayStation Network. A lot of that knowledge is getting actually built into the Battle.Net platform and the design of that,” he said.

“I think it's been mutually beneficial, and you should expect us to test and ultimately launch additional online monetisation models of some of some of our biggest franchises like Call of Duty.”

As to why users will be happy to stump up, Tippl explained, “Our gamers are telling us there's lots of services and innovation they would like to see that they're not getting yet. From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that."

Services and innovations? I think the only thing I have heard over and over again from MW2 gamers is that they would like to see their console back and to have the big fat pipes of their dedicated servers reopen. Neither could be classified an innovation.

It would not surprise me to see Activision charging for the benefit of having such services reintroduced.

2. DLC on our discs?

ModernWarfail.com, now being quoted by Destructoid.com, is claiming that MW2 "hackers" (too pejorative a term in this instance, methinks) have apparently discovered the DLC that has been rumored to exist on our second MW2 disc.

Gametypes such as Global Thermonuclear War mode, which is focused on the attempt to detonate a nuke, Assassination/VIP-escort modes and Capture the One flag have been apparently unlocked and tested.

More than likely, the traces of such gametypes might actually be the remnants of failed gametypes that IW did not bother to include on the initial DVD offering. We saw similar "detritus" in CoD4.

However, this does not mean that IW would not fix up these items and offer them in later DLC. In fact, some of these gametypes sound interesting.

3. 9.4 million sales

MW2 has apparently topped 9 million sales. Source. Again, this is not surprising, everyone had expected MW2 to sell a total of at least 17 million copies.

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